The Economy

Hold your seat.
Own what you earn.

A game economy built so it can't be bought-wrecked — by construction, not by promise.

A small MORR hold opens the free trial — you hold it, you don't spend it, it stays yours. That's the bouncer that keeps the world from being flooded by bots. Beyond the trial: three currencies, each with one job, one firewall between them.

The currency stack

Three currencies, three jobs

Most crypto games fail because one token does everything — so farm-pressure and trader-sentiment poison each other. We split the jobs across three, and only the middle one ever touches the grind. Think of them as: the gold you loot, the gear-token you trade, and the membership you buy.

Materia

Off-chain · the grind-gold

“The copper-and-silver you loot — gold, like in any MMO.”

For
repairs, crafting, consumables, the day-to-day
Earn
mob kills, gathering, quests, daily login
Trades?
No — it stays in the game
Supply
tuned for balance; can't leave, can't pump

ATH

On-chain (Solana) · the prestige token

“The gear-and-glory currency — the one you actually trade.”

For
the auction house, gear, top-end sinks
Earn
achievements that take real play — not raw grind
Trades?
Yes — tradeable, player-owned
Supply
2.1B hard cap; emission gated & capped

MORR

On-chain (Solana) · the premium layer

“Like buying gems — except you own them, and you can resell them.”

For
premium perks, the wheel, staking
Earn
bought, never farmed — kept off the grind loop
Trades?
Yes — fixed supply, open market
Supply
fixed; we never mint it or set its price

Three currencies, three levels of our hand on the dial: Materia we tune freely · ATH we manage like a central bank (capped, metered) · MORR we keep hands-off — it's the market's. The grind never touches the token that holds value.

Getting in  Live on devnet

Three ways into the world

The world is gated on purpose. Crypto games are hot, and an open door means bots and farmers flood it overnight. So there's a barrier — but it's built to take as little from you as possible: the lightest way in is a hold, not a payment. Three doors, your choice.

Hold MORR

The free trial · hold, don't spend

“Skin in the game — not a paywall.”

Opens
the limited free trial of the world
Cost
you hold a little MORR — you don't spend it
Yours?
Yes — it stays in your wallet, resellable
Why
the bouncer that keeps the world from flooding

Founder Pass

Solana NFT · your founding seat

“A founding-member key — owned, and yours to keep or sell.”

Grants
full access + a permanent founder mark
Chain
Solana (mpl-core) — live on devnet now
Yours?
Yes — you own it, you can resell it
Best for
the people who want in first and want it kept

Buy game-time

Time-token & premium passes

“Pay-as-you-go access — or a timed pass you can resell.”

Time-token
a balance you hold; entering the world draws it down
Premium
resellable 30-day access NFTs (priced in MORR)
Yours?
Yes — unused time transfers when you resell
Best for
full access without holding a Pass

Solana wallet sign-in is already live on the site (Phantom / Solflare). Mint details and the exact MORR hold land with the public alpha — nothing is sold before it's real, and we never DM you to "connect to claim."

Conservation

Where each currency is born — and where it dies

This is the difference between an economy and a Ponzi: every currency is a closed loop with visible faucets (where it's created) and sinks (where it's destroyed or spent). A governor watches the balance and tightens sinks if supply ever rises faster than players do.

Materia

the grind-gold
Faucets
  • Mob kills (diminishing returns)
  • Gathering & fishing
  • Quest turn-ins
  • Daily login
Sinks
  • Gear repair
  • Crafting reagent burn
  • Consumables & vendors
  • Death penalty

ATH

the prestige token
Faucets
  • Achievement rewards (capped/day)
  • Materia→ATH valve (daily auction, capped)
  • Rare drops & bounties
Sinks
  • Auction-house fee (burned)
  • Top-end sinks: pacts, idols, tribute
  • Loot-box payouts draw from here

MORR

the membership layer
Source
  • Bought on the open market
  • (never farmed in-game)
Sinks
  • Premium-pass NFTs
  • The wheel (loot-box entry)
  • Staking → locks supply

The Materia→ATH valve is a daily auction with a fixed budget: more farming only dilutes the rate — it can never extract more ATH than real play earned. The faucet is sealed by math, not by trust.

Premium

What you can buy — and what you can't

Premium is real and generous. But it's sorted by one question: does it touch the economy or PvP fairness? The sort is the design.

Sell freely

Faster & nicer

  • Cosmetics & skins
  • XP / progression-speed boosts
  • Convenience: bag & bank space, fast travel, extra slots
  • Premium zone & dungeon access
  • The wheel (loot-box of in-game items)
Allowed, firewalled

Yield buffs

  • Harvest-efficiency & loot buffs
  • Boost Materia + common mats only — never ATH or tradeable drops
  • Respect node depletion — you strip faster, the node empties faster (zero-sum, not net-new currency)
Never sold

Power over players

  • No purchasable PvP combat power
  • No buying more of the real token (ATH stays earned)
  • PvP is skill + earned gear, full stop
The one rule that protects everything

You can buy your way to faster — never to more of the real token.

Nothing you can buy increases ATH or tradeable-item supply. So no amount of money can inflate the valuable currency — the economy literally can't be bought-wrecked. Only the trapped grind-gold can wobble, and that's the governor's job.

“Use it or sell it.” Premium boosts are tradeable NFTs — own as many as you like, but only a few active at once. That kills whale-stacking while keeping a real resale market: burn your XP bonus, or flip it to someone who will.

No vaporware

What's live today — and what ships at launch

Most projects hide how early they are. We badge it. Here's the honest line between what runs right now and what arrives at mainnet launch.

Live now

MORR on Solana

  • Real token, live on Solana mainnet
  • Fixed supply, openly tradeable
  • Powers the premium / membership layer
Devnet

The game economy

  • ATH is a Solana SPL token — live on devnet (mint 5Jyi…SBJVw)
  • The Founder Pass (Solana mpl-core) + wallet sign-in: live on devnet
  • Cosmetics market + on-chain item auction wired to real contracts
At launch

Mainnet cutover

  • ATH + Founder Pass move to Solana mainnet — balances carry over
  • Earn payouts switch on with the public alpha
  • Hardening & gating in progress — shipping, not shipped

Alpha  The world is playable in alpha — full public launch is still ahead. Devnet tokens carry no monetary value. When the economy is tuned and stable on devnet, balances carry onto Solana mainnet at the cutover — nothing is "earned" as real value before then.

Why this isn't the usual grift

Trust, the boring way

The closest games to ours are also the clearest catalog of how GameFi earns a scam reputation: anonymous teams, no audits, black-box treasuries, pay-to-win whales, faucets with no sinks. Here's each one, inverted.

A barrier you keep — not a paywall

Yes, there's a gate — on purpose, to keep the bots and farmers out. But the lightest way in is to hold a little MORR, not spend it: it stays in your wallet, resellable. You're not buying your way in — you're proving you're real. Everything you earn beyond that is yours on-chain.

Governance that's designed to dissolve

Built by one named, accountable researcher — Anthony Eckert, not an anonymous team. A scored-monarchy model: the objective layer (methodology, the math) isn't up for a vote, the custodian carries a veto and a dissolution guarantee, and there's a zero-holdings gate before any rating business. Most GameFi can't say "designed to give power away."

Open methodology, on-chain contracts

The method is public; the product is the game and the ratings, not an insider token allocation. Every token is live and verifiable on-chain — MORR morrkKL…rpYo and ATH 5Jyi…SBJVw on Solana, with the Founder Pass collection alongside them.

Sinks shown as plainly as faucets

The reason most play-to-earn tokens collapse is that rewards (faucets) dwarf spending (sinks) and nobody shows the sinks. Ours are above (the burns are marked). Spending is built to be more fun than dumping.

⚠ Anti-phishing

Imposter "connect your wallet to claim/earn" sites target games like this. We will never ask you to connect a wallet to "claim" or "earn" rewards. The only official domain is moreright.xyz and its subdomains. If a site or DM asks you to connect a wallet to receive tokens, it's a scam.

Straight answers

FAQ

Is this pay-to-win?

No. You can buy cosmetics, convenience, and progression speed — never combat power, and never more of the tradeable token. PvP is skill plus gear you earned. The one rule: buy your way to faster, never to more of the real token.

Do I need crypto to play?

A little — on purpose. Holding a small amount of MORR in your wallet opens the free trial; you hold it, you don't spend it, and it stays yours. A Founder Pass or game-time takes you past the trial. The gate is a deliberate barrier against the bot-flood crypto games attract — not a paywall.

Isn't this just another Ponzi?

A Ponzi pays old holders from new deposits. Here, staking yield comes from real fees the economy already collected (premium, the wheel), every currency has visible sinks, and the grind currency can't even leave the game. The faucet for the valuable token is capped by math.

Is the team anonymous?

No black box. It's built by one named researcher (Anthony Eckert), with an open methodology and a governance model explicitly built to dissolve its own power — the opposite of the anonymous-team / opaque-treasury pattern.

What's real money vs. devnet right now?

MORR is a real token live on Solana mainnet. The game economy — ATH (a Solana SPL token) and the Founder Pass — runs on Solana devnet today, so those carry no monetary value yet. At the mainnet cutover, tuned balances carry over. We badge every part so you always know which is which.

What are the official links?

moreright.xyz and its subdomains, only. We never DM you to connect a wallet for a reward. When in doubt, navigate to the site directly.